At Gillibrand Primary School, we aim to equip pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.

Across both Key Stages, children use laptops, programming devices such as Beebots and cameras to consolidate computing across the curriculum. Children have access to Purple Mash both at home and in school so they can develop their skills in control, image manipulation and desktop publishing.School has also recently invested in iPads and the children are using the iPads to take photographs, create videos to share their learning and use Coding apps such as Scratch to create algorithms.

We also, where possible, invite companies into school to provide children with a range of computing experiences. We have recently had a Lego robotics experience where children were able to control Lego through an iPad. We have also had Google Expedition experience where children were taken to different places around the world using 'Virtual Reality Glasses'.

Key Stage 1

Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify
  • where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key Stage 2

Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

 

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